nVidia finally gave in (maybe due to the AMD-based architecture of the modern consoles) and optimized their physics solution for CPUs. Also, now even if you don’t use an nVidia card but have a CPU that is beefy enough, you can easily use the PhysX effects in game. It seems like some of the texture resolutions are higher now, yet the game runs better than before. I’m running Windows, but Linux users will be glad to know that the OpenGL versions there now have the same visuals as the Direct X 11 version on Windows, since the game is using the newest OpenGL that supports those (while the original used 3.2 which could do the same features). Several of the technical issues that I’ve had with the original Last Light were fixed with Redux. I mean, who else would survive in a situation like this if not some violent disturbing people. It’s not the kind of stuff that I usually like, with lots of army humor and typical bandit talk, yet it builds the universe and feels natural. Artyom himself is quite unpleasant in his muteness and the canonicity of the “bad” ending from the first game, given that I always play stealthily and with as little kills as possible.īut at least the atmosphere is still there and works. And how useless she is as well, as she appears just for those “necessary emotional moments” and is then kicked out of the story for most of the time. There are typical Call of Duty villains, there’s a terrible “love interest” with an obligatory sex scene that is just disgusting, given how absolutely obnoxious that character is. It’s less about little story and more about loud explosive situations. He’s essentially on a mission to save the world of Metro from itself. The story is changed to fit this new “heroic” Artyom as well. A nuance that is meant to be somewhat returned in the Redux “Survival mode”, yet it doesn’t and only makes the game more annoying to play, not more interesting. Some interesting nuance was lost in the transition. Everything is easier which is good and bad at the same time. You can knock enemies out with a button press as well. The AI is also less likely to notice Artyom, while the concept of traps is rare to be found. Stealth is far easier to do, to read enemy patterns, to see the “intended path”. It’s far closer to your typical scripted FPS with Artyom being a far more typical “hero” for that. See, the sequel just didn’t feel like an “adventure”. Yet, things, of course, went in a different direction and a new “adventure” ensued. His adventure days were over, he was here to serve the people of metro. Story-wise it made sense, sure, Artyom was no longer a completely fresh face, he was a part of the Rangers, he had experience, he was going on planned missions. And it had the issues you’d expect from a game produced as a sequel to a slow story-driven title – it got somewhat overproduced. Sequel was something that everyone expected. A great first project, not just “for a team from Ukraine”, but in general. Did not read the book, don’t plan to either, never cared much about S.T.A.L.K.E.R., never cared about urban exploration. When the original Metro 2033 got released, I did not expect that game to be any good. The old ones are in 5:4, from my older monitor. Oh and I’ll start with my older Last Light screenshots and then will use the LL Redux screenshots for comparison. Let’s see how the game and its Redux versions fair. Partially because it was fresher on the mind. Partially because I never got the DLCs for Last Light which are included here. After replaying both original versions of the games I decided to play Redux in the opposite order. 2033 was affected the most, of course, but I will talk about it later. Both games got updated voice acting, with the same voice actor for Artyom in all main languages and new localisations including the Ukrainian. Both games were moved to an updated engine with updated lighting, both games have new distinct modes of playing them – Survival (closer to 2033) or Spartan (closer to Last Light). Less than a week ago 4A released Metro Redux – remastered versions of Metro 2033 and Metro: Last Light.
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